• News and Announcements


    11th of February 2017    |     8PM AEDT (GMT +11) 
    Time Conversion: 
    ● NZ: 10pm
    ● NSW/TAS/VIC: 8pm
    ● QLD: 7pm
    ● NT/SA: 6:30pm 
    ● WA: 5pm 
    Official PIPSI.NET Private Hive #3 First Person    [Server will be renamed on the day to PIPSI.NET Event: Sole Survivor] 
    Server will be locked prior to the event and wiped, a backup of persistence will occur before hand so rest assure to all those with bases that they will be restored once event it over. 
    This is a first in best dressed styled event. Subscribers to PIPSI.NET do get priority in the events that we hold. Register below to secure your spot. 
    How The Game Works: 
    The objective for the survivors is to be the last man or woman standing at the end of the event. With 3 zones in a hunger games type based arena, all players will fight for their lives and attempt to gear themselves over the space of the event for battle. There will be over admins scattered along the edges of the zones enforcing the boundary. Anyone found out of the boundary will have warning shots and messages stated to them, or an admin may approach them to inform them of their misdirection. If survivors are out of the boundary and fail to comply after first contact made, they will be shot on site. The admins will be dressed in all red ! Do not kill any admins ! If a survivor is to kill an admin they will be banned from the event, any future events as well as the DayZ servers. 

    A mountain of loot will be located in the middle of the starting circle. Players can either rush to these when the timer signals, or they can opt to go loot towns elsewhere or attempt to locate barrels marked on the map that are scattered around the area. After zone 2 is engaged, the loot in the initial middle circle will be refilled and ready to obtain.
    Info/Step By Step:
    ● The server will be locked  hours prior to the event in order for everyone who has not already, to run their characters up to the location and loot on the way
    ● All players are required to make their DayZ name the same as their Teamspeak
    ● Once the server is locked there is to be no killing or injuring of any sort, no handcuffing or tying people up, no feeding players anything or blocking doorways/entrances 
    ● All players in the event must already have their characters up at the North East Airfield, infront of the hanger 
    ● All players must bring clothing items (up to 4 slots (eg jeans, medic jacket etc)) as well as additional gear in a backpack/guns to donate to the loot that will be dispatched
    ● The more gear brought by players, the more there will be scattered around the map 
    ● All participants in the event must be in the brief room when the brief is delivered otherwise they will not be able to join 
    ● All players will be required to drop their gear for the admins to check over and place within the warehouse 
    ● Players will then line up in a circle around the starting pile of gear and wait for the countdown 
    ● Zone 1 will be in play for 45 minutes, zone 2 will then commence after that for another 45 minutes, and the final zone will be a battle ground to determine the winner
    ● Barrels will be located all over the map, either with good gear in them or useless items. To run the risk of going to the barrels or not is up to you
    ● This is a free for all event, but through the use of ingame chat players are allowed to team up. Anyone found using other communication methods other than ingame chat will be permanently banned from the servers and any future events
    ● All admins will be dressed in all red gear
    ● Once you die, please make your way to the dead room in the teamspeak
    TEAMSPEAK IP :    ts.pipsi.net

    There will be a briefing on teamspeak at the time of the event start where the password will be given out.
    If you are not present during the brief you will not be allowed to participate and a reserve will take their place. 
      In order to register for this event you must reply with the following: 


    ● No Hacking / Cheating / Exploiting / Wall Glitching / Ghosting / Combat Logging or Disconnecting then reconnecting at a later time
    ● If there is a need to disconnect due to game issues, make an admin aware before doing so. Same goes with if your game crashes
    ● Anyone who leaves the server and does not return in under 2 minutes will be removed from the game
    ● Do not attempt to kill or injure admins / referees wearing all red 
    ● You must remain in the boarders of the zones when competing. If you leave the zone you will be warned to move into it. Failure to comply will result in shooting on site
    ● Anyone found using external ways to communicate with other players and not using ingame will be banned permanently 
    ● Anyone found attempting to break the rules or ruin the fun will be removed from the event and dealt with accordingly. 
    ● Do not enter the warehouse/hanger building on the runway, this is an admin only building and you will be shot on site if you enter it
    ● No grenades, No landmines & No Explosives     
    If you have any questions, please ask any of the staff members on teamspeak or post on this thread.
    Players in this event:
    1. Mach
    2. DM4
    3. CyberBandit
    4. Dibbles
    5. Caboose or Tim Nye
    6. Dingo 
    7. Admin/Referee 
    8. Admin/Referee 
    9. Connor
    10. Karzen
    11. Jeck
    12. Donny
    13. Sabre 
    14. Scotty
    15. Sentinal 
    16. iwi Johni
    17. looseguygaming
    18. Aussiebonz
    19. Ghilliiee
    20. Greendevil
    21. JDay
    22. NiiteZ
    23. Blah
    24. King Brent
    25. TheIronMind
    26. Jazza
    27. Boydy73
    28. Unique
    29. Grim
    30. Alan
    31. Bundy
    32. [TE] yo-marky107
    33. Safi
    34. Larma
    35. Tank
    36. Kelley
    37. Frobe
    38. Vex
    39. FRAZE
    40. Epsilon
    41. Nigel
    42. Savage
    43. Kiza
    44. Szuriel
    45. Razo
    46. Africa
    47. Regulator 
    48. Elii
    49. Kenji-mon
    50. MrCorker
    51.  Krohnus
    52. Torquenstein
    53. OG GAZZA
    54. SirPinkman
    55. Eloquent ChicKz
    56. Medic Mic (doc)
    57. Epitaph48
    58. Uncle
    59. Frosty
    60. Raime
    1. Major_Howie
    2. Rule303
    3. NEKO
    4. Monk3yAids
    5. KappaNu
    6. Kenneth
    7. Soul
    8. Vladimir
    9. Wooftachoofta
    10. Towshe
    11. Muzoona
    12. Homicidal 
    Make sure to like us on facebook: 
    Also follow us on twitter for updates: 

    By Dibbles, in News,

    Last night we did a bunch of upgrades to the website and included a new theme for you to choose from!

    New theme preview
    You can select the theme down the bottom left corner of the website. We have also included a Fluid version or a fixed version.
  • Recent Posts

    • This week, we're keeping it short and sweet with Eugen, Adam and Baty, as the rest of the team got their hands full with work on major 0.63 tasks. Eugen actually shares more on why we've been quieter than usual the last few Status Reports, and sets some expectations regarding BETA release schedule. Adam is reporting on the ongoing tireless work of the environment team, showcasing some of their recent achievements, and Baty closes off with a little teaser of an upcoming live stream - along with sharing awesome community content, of course! Let's get to it folks. 

      Contents This Week Dev Update/Eugen Dev Update/Adam Community Spotlight
      Dev Update/Eugen In BETA we trust, deliver we must. A catchphrase that I've seen on one of our whiteboards a couple weeks ago perfectly summarizes how we as a team feel right now.

      We know things haven't been perfect and that the experience that we wanted to provide has not always been consistent with our vision. Technology debt that we have been fighting held us in fairly firm grip where we quickly realized that providing short term solutions over and over isn't going to cut it.

      We had to rethink and go back to the drawing board multiple times to start making a fun game. We knew the solutions needed but the time investment was huge with lot of risks ahead. Which is where a lot of the development kept getting slowed down by the complexity of the engine changes that were needed, as well as unexpected issues that kept changing the landscape before us.

      It was a risky move that we hope will keep the game alive going forward and bring back those that might have been turned away by the state of the game. As we truly believe that what you players want and we meant to deliver wasn’t doable with the technology we had.

      There are players out there who are patiently waiting, while playing the game in a state that it is in now, others who wait for the full release or some who come back every once in a while to see what changed. Some are more invested than others, they read our channels, think about consequences of what we talk about, and some just want to see it in action. As the BETA is becoming a fleshed out reboot of the game all of us wanted, we plan to have a limited playable build at Gamescom this year. We're doing everything we can to make it available at the Bohemia Interactive booth for the visitors to try it out.

      The sole focus of this build is gunplay and player movement on an edited version of Chernarus prepared especially for the purpose of this demo. That is why a lot of our efforts have been looking at the flow of player actions, controls and consistency of their outcome. The team will be there in person to discuss the details with those interested. Feedback is the most important thing and we can't wait to see people play it and smoothen the rough edges. 

      Now that also means that the next couple of weeks are fully focused on the content of the Gamescom demo, so that there are no major hurdles when fans in Cologne get their hands on it. All departments are trying to iron out the details as much as they can, so that we can have fun with in Germany.

      For the first BETA update itself, there is no release date yet. We don't want to let you down unless we're absolutely sure it's coming. The Gamescom demo work itself still counts towards the overall development of course, but we're not ready to put that version of the game on any of the public Steam branches - simply because the feature set of our demo will be limited and does not represent the complete DayZ experience. 

      To finish things off, let's take a look at a list of things the team is tackling now:

      Weapon actions Vehicle controller refactor Basic state machines and script classes tweaks Melee combat preparation (programming wise) Central Loot Economy tweaks Physics and optimization tweaks New animation system for zombies Bug fixing Animators
      MoCap session preparation Animal animations Weapon animations Designers
      Melee combat (script wise) Aiming model Weapons handling Inventory UI refactor (crafting, character) Advanced placing system New player and item spawn definition Audio
      Sounds for weapon interactions QA
      Playtesting the 0.62 update Internal client stabilization New animations/weapons functionality testing Art
      Gamescom map preparation Old assets rework Fire mode selector for weapons Object layout for western region - Eugen Harton / Lead Producer

      Dev Update/AdamAs we mentioned in earlier status reports, our efforts on improving graphical fidelity does not end with the update 00.62. With such massive change for the environment that update 0.62 has brought, one of the most important things for us is to get the environment right color-wise. That means getting lighting config right and having all assets in our environment properly configured (material and texture wise).

      We have already released an update for grass color for 0.62 on June 21 and since then our environment designer Mark has been working tirelessly on another iteration, this time focused mainly on changing another important piece of this whole color puzzle - satellite texture. You know this texture very well, because it is the one that you see whenever you look into the distance (and also texture, that is commonly used on community-made maps, that helps you in travels through Chernarus).

      Since Chernarus was originally made for Arma 2 and DayZ version has been built on top of it, it also uses satellite texture from this version. The texture was unfortunately nowhere near to being consistent in the beginning (in terms of the way details were made or in used color pallete) and with the additional things added on top of it in DayZ (northern, western expansion, settlement rework,..), this problem was only deepened.

      With the update 0.62, we felt that it is the time we finally look at this problem and make sure satellite texture for the new Chernarus uses somewhat consistent color pallete and looks good both in old and new areas. This change was also particularly important for us with update 0.62 since satellite texture affects colors of grass and ground textures. Now, do not expect that suddenly, a texture that has 15360x15360 pixels will be great in every detail, but the work that has been done so far is a huge step forward and will be good starting point for any additions and improvements.



      With satellite texture changes of such scale, another pass on colors of grass and bushes/trees was inevitable (to basically bring close and far LOD visuals in-line with colors on new satellite texture plus several issues with material configuration were also fixed). And since all that was purely a data change, we felt that it would be shame not to include it for update 0.62, too. And so all of the changes are now available on Experimental Branch for you to check out.

      And I do have also some bonus pictures for you this time - work has progressed on western border of Chernarus. Currently, detailed object layout is being worked on in areas west of Zelonogorsk. First two pictures show new settlement, called Zvir. Third shows Orlye ozero with mountain Velikyj Kotel rising behind. Now please keep in mind that content on these pictures is work-in-progress. If you want to read more about the planned changes on western border, check out the last status report[dayz.com].




      - Adam Francu / Senior map designer

      Dev Update/Community SpotlightTwo weeks have passed and it is time again to take a look at what is happening in the community. At first, I would like to talk about an important event which is ahead of us this summer and that is Gamescom. We've been preparing for it for several months and it is very important to us, because we will meet you – the community, and at the same time, we want to show you something new. If you are planning to be at Gamescom, we will be glad to see you. You will find our booth in hall 10.1, where we will be among other Bohemia Interactive games. Also, for the Friday 25th, we are preparing a small meet & greet with developers, including small gifts for you. Cosplayers are welcome! We will tell you more on a live stream before Gamescom, which we are also preparing at the moment and which you definitely should not miss.

      Recently, I was playing DayZ when I got a message from streamer Issy telling me she can’t wait to show me what she made. And she sent a picture of shoes she painted in DayZ style! Simply awesome! I had to share that with you.

      When browsing through DayZ videos, this DayZ-inspired rap caught my eye, made by DayZ Standalone - Jiveturkey600. He created it on a request from one of the fans, who wanted a song from zombie point of view.


      Today I would like to focus on an international fan group on Facebook - DayZ Standalone Community, which has over 13000 members. People show off their accomplishments there, look for others to play with or share their own creations. It was this group where I found Mark Duncan Copland’s post showing postcards he receives from his friend Michael. It is amazing to see how DayZ became an important part of your friendship!





      Another thing that got my attention in this group was a bar in Birmingham, UK, run by Jessica Mitchel  who, as a true fan, decorated the bar windows with DayZ style stickers. 



      I would like to invite you to a RP event on the Aftermath server which will take place next Wednesday. What is it about?

      "Scientists have been carrying out experiments on the residents of Svetlojarsk. Slowly the residents started to notice people becoming sick and ‘turning.’ Information was leaked to the residents that scientists were going to visit the city to see the final result. The remaining residents held a secret meeting, they bought weapons off the black market and planned to capture the scientists to demand a vaccine for their friends and family. Worried that there may not be enough to go around, the civilians not only intended to capture the scientists but also kill anyone else who knew about the virus!"

      If the story got you interested, don’t not forget to sing up, because the server is whitelisted. You can find more information on their web pages[aftermathdayzrp.com].

      As a last thing, I wanted to show you a beautiful screenshot of the town of Novodmitrovsk in an unusual resolution made by Reddit user NeuroticEUROtic. It is definitely worth sharing!


      That is all from me for today. Make sure not to miss the next Status Report, where we will give you more information about the upcoming stream and Gamescom.  Enjoy the summer!

      Header image by disastrouscluck.

      - Baty / Community Manager
      View the full article
    •   Surprised you found that much loot in server 3. But apologies for destroying your base in that case. It is just ridiculous how much gear is on this server, it is more like a mil SIM rather than a survival game.   Best to use drums for gear stashes. Easier to hide. There will be no shortage of drum spawns on server 1 & 2 with 4 hour persistence resets now happening as of tomorrow I think, so if you have trouble finding them on server 3 try one of the others, everyone else seems to, lol.
    • I only play on server 3 because i hate persistence resets and love first person PVP. All the gear was from my adventures over the past weeks on server 3.
    •   I think there has been 4 large camps and several small stashes so far.   It is INSANE how much loot there is stashed on Pipsi 3. Most tents we find are full of kitted out military weapons etc. Most people don't even seem to be trying to hide them that well either.   Out of curiosity. Were you storing loot from server 1 & 2 or was it gear collected on server 3 that you had.   
    • Yep, that was it... ;( oh well, how many camps did you end up finding? I guess its time to start making camps on the whitelisted server haha
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