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    Mach

    PIPSI.NET PLAYERUKNOWN'S BATTLEGROUND
    FRIDAY EVENT NIGHTS #2 
     
    Date:
    Friday, 9th of June, 2017
     

    Time:
    7PM AEST (GMT+10)
    Time Conversion:
    NZ: 9pm
    NSW/TAS/VIC/QLD: 7pm
    NT/SA: 6:30pm
    WA: 5pm
     
    Server:
    PIPSI.NET [EVENT SERVER] FRIDAY NIGHT BATTLE
     

    Info:
    The server will be put up and locked with a password only shared to those who have registered and are in the event.
    The aim of the game like always, is to be the last player or group standing to be able to win the prize.
    We will be running 3 games over the course of the night, one after the other.
    A point system (listed below in the prizes) will determine the winners. The group with the most points in the end of the 3 games will win the prize.
    The player with the most kills in a single game will receive $50 after all 3 games have played out.
    In the event that there is a tie, there will be an organized 6v6 or 6v6v6 battle.
     
     
    We have increased/decreased/altered certain game settings for this event as followed:
    - 1st person only event
    - Weather set to clear
    - Teams of 6
    - 1.5x Zone Acceleration
    - 3x Red Bomb Zones
    - 4x Supply Drops
    - 2x Ammunition
    - 2x All guns and Consumables  
    - 5 Second Revive Timer
    - 0.5x HP Decrease Rate While Knocked Out
     
     
    Feel free to stick around after the event has finished for another few games for the fun rather than for prizes, with various setting alterations to see what players prefer.
     
    TEAMSPEAK IP: TS.PIPSI.NET
     
    Rules:
    General PIPSI Game Server Rules Apply
    No Hacking/Cheating/Exploiting/Spamming
    No teaming with other players other than your squad
    Anyone attempting to ruin the fun will be banned and removed from future events
    Please change your teamspeak names to your current ingame names otherwise you will be kicked from the event.
     

    Sign Up:
    1 member from each team must reply below with the following information in order to sign up:
    (If you have less than 6 players, you will be placed with other people in order to make the teams even or be in a team with however many you have already registered )
     
     
     
    Teamspeak/In Game name:
    Teamspeak/In Game name of other team members (max 5):
    Clan Name:
     
     
    How to win:
    Three games will be played over the course of the night. The team with the most points at the end of the third and final game will win the prize.
     
    First place: 5 points
    Second place: 4 points
    Third place: 3 points
    Fourth place: 2 points
    Participation: 1 point
     
     
     
    Prizes:
    $350 pipsi credit to spend in store, headsets, mice + more !
     
     
    Event Participants:
     

    Team Game 1 Game 2 Game 3 Bike Lyfe 1 1 1 Team Live Action 1 1 1 The Veterens 1 1 1 HoldMyBeer 1 1 1 LLH 4 2 2 sBx 1 3 5 420 Cave 5 1 1 WB 1 1 1 LYNX 1 1 1 Big Dick Bois 1 1 3 Jus Gon Send It 1 1 1 100% Pure Gatka 1 1 4 Hedonistic Imperative 3 1 1 The Mango Stealers 2 4 1 TAC 1 5 1  
           
    Mach

     
     
     
    PIPSI.NET PLAYERUKNOWN'S BATTLEGROUND
    FRIDAY EVENT NIGHTS #1 
     
     

     
    Date:
    Friday, 2nd of June, 2017
     

    Time:
    7PM AEST (GMT+10)
    Time Conversion:
    NZ: 9pm
    NSW/TAS/VIC/QLD: 7pm
    NT/SA: 6:30pm
    WA: 5pm
     
    Server:
    PIPSI.NET [EVENT SERVER] FRIDAY NIGHT BATTLE
     

    Info:
    The server will be put up and locked with a password only shared to those who have registered and are in the event.
    The aim of the game like always, is to be the last player or group standing to be able to win the prize.
    This is our first event on our PlayerUnknown’s BattleGrounds server, in which we have made the first gamemode quite simplistic. As time progresses, we aim to involve a few more of our usual PIPSI Events, but redesigned to fit the layout of Battlegrounds.
     
    We have increased/decreased/altered certain game settings for this event as followed:
    - 1st person only event
    - Weather set to clear
    - Teams of 3
    - .5x Zone Acceleration
    - 3x Red Bomb Zones
    - 4x Supply Drops
    - 2x Ammunition
    - 2x All guns and Consumables  
    - 3x Level 3 backpacks
    - 5 Second Revive Timer
    - 0.5x HP Decrease Rate While Knocked Out
     
     
    Feel free to stick around after the event has finished for another few games for the fun rather than for prizes, with various setting alterations to see what players prefer.
     
    TEAMSPEAK IP: TS.PIPSI.NET
     
    Rules:
    General PIPSI Game Server Rules Apply
    No Hacking/Cheating/Exploiting/Spamming
    No teaming with other players other than your squad
    Anyone attempting to ruin the fun will be banned and removed from future events
    Please change your teamspeak names to your current ingame names otherwise you will be kicked from the event.
     

    Sign Up:
    1 member from each team must reply below with the following information in order to sign up:
    (If you are a solo or duo team, you will be placed with other people in order to make the teams even. )
     
     
     
    Teamspeak/In Game name:
    Teamspeak/In Game name of other team members (max 2):
    Clan Name:
     
     
     
     
    Prizes:
    $400 pipsi credit to spend in store, headsets, mice + more !
     
     
    Event Participants:
    Cabooses Hens [3] Boykies [3] The Mango Stealers [3] Winners [3] {REDI} [3] LLH [3] TAC [3] LLH2 [3] Gaylord [3] Raving Lunatics [3] Big Test Icicles [3] FSM [3] Project Spotlight [3] OGN [3] GetSome [3] iwi[2] Fried Rice [3] Nakatomic Plaza Staff [3]  LYNX [3]  Fragout [3] Actual Potatoes [2] HoldMyBeer [3]  RAA [3]  Bike Lyfe [3]  Zinger BOys  [3]   
     
     
     
    Mach
     

     
     
     
     
    Date: Saturday 3rd of June 2017 
     
    Time:  7PM AEST (GMT+10)
    Time Conversion:
    NZ: 9pm  NSW/TAS/VIC/QLD: 7pm NT/SA: 6:30pm WA: 5pm  
    Server: PIPSI.NET Private Hive #3 (Will be renamed on the day) 
     
     
    Info:
    A military helicopter carrying vital information regarding the outbreak and possible cure for the zombie infection has crash landed in the vast wasteland forests of Chernarus. An emergency broadcast was made second s before the crashing, containing the grid reference of its location. The helicopter was headed to the Rocket Corporation HQ, the origin of the Zombie Infection. it is suspected they had on board a possible cure for the outbreak. However their intent was to strengthen the virus. The elite Rocket Task Force that was on board the helicopter will be carrying the information from its downed location to Rocket Corporation HQ. It is your job to intercept and kill them, and deliver the possible cure to the medical Quarantine Zone, fending off any other groups that may try to get in your way. 
     
    Rules:
    General game and server rules apply  No Hacking / Cheating / Exploiting / Ghosting / Combat Logging Do not attempt to kill the referee admin who is to receive the package (they will be dressed in red and at the drop off location) First person only event  Participating squad member limit: 4 Anyone caught attempting to ruin the fun of or gain an unfair advantage over other participants will be dealt with accordingly (Public spanking)  Remember that in order to participate in the event you must be in the PIPSI.NET Teamspeak server on the day and must be registered on the website  Your Teamspeak name must be the same as your DayZ ingame name, otherwise you will be kicked to make room for more players. 

    Teamspeak IP:   ts.pipsi.net
     
    How is works:
    On the event start, the grid reference (coordinates) that correspond to the location of the downed helicopter and its cargo will be broadcaster over ingame chat. 
    These 6 digits will be calibrated to match the map on dayzdb.com/map .
    It is your job to intercept and kill the task force, collecting the possible cure. Whichever player kills an admin ingame will be given the location of the Quarantine Zone and the cure through teamspeak. 
    The group that has the cure must deliver it to the Quarantine Zone. 
    If any player of the team which has the cure is killed, the cure is given to the player which has killed them. 
    They then too have to attempt to either kill the rest of the team in order to stop them, or attempt to run ahead and get to the Quarantine Zone before others do. 
    You must fend off any groups of survivors who may attempt to take the cure off of you. 
    Upon reaching the Quarantine Zone, there will be an easily identifiable player who you must give the cure to. 
    At this point if you manage to do so, you have won the event.
    The referee Admin will ask for your name/clan and will contact you via teamspeak.
    All other groups will have to try to intercept and kill the survivors who have the package, deliver it themselves, winning the event. 
    If the Rocket Task Force makes it to the Rocket Corporation HQ, they will defend the building until the possible cure is taken from them. 
     
     
     
     

    This is a first in best dressed style event. In order to register for the event you must reply to this topic with the following information:

    The list of players in this event will be posted in this thread.
    Subs gain priority in events, the teams with the most subs will gain the first spots. 
    (1 post per squad, only one person needs to reply with the list of participants names int heir squad) 
     
     
     
    Respond to this post with the following: 
     
    Dayz and Teamspeak name: 
    Expected number of players in your squad: 
    Names of members: 
    Clan name: 
     
     
     
     
     
     
    Map:  TBH 
    Inside intel has provided this map of the expected flight path of the Rocket Corporation Helicopter. 
    Also labelled is the area in which the Helicopter may have crashed, Rocket HQ, and the Quarantine Zone to which the survivors who intercept the Rocket Task Force must deliver the cure. 
     
     

     
     
     
     
    Prizes: 
    $200 for the winning team 
    $50 for the most kills 
     
     
    PIPSI Prizes are awarded in PIPSI Points which can be spend on steam games, ingame cosmetics, PC gear/accessories and more ! @ www.pipsi.net/store
    Please keep up to date on the store ! New items come and go all the time.
    Current items include Headsets, Mouse Pads, Keyboards, Mice, Steam Games, CS;GO Skins, Stickers + MORE ! 
     
     
     
     
    Teams :
    1. Rocket Task Force [4] 
    2. Quarantine Zone Admin [1] 
    3. Eli's Chickz [3] 
    4. Winners [4] 
    5. Freelancers [3] 
    6. Parmy Army [4] 
    7. TBL [4] 
    8. Derp Squad [4] 
    9. Llamas With Guns [4] 
    10. Wet Bandits [4] 
    11. Ham [1] 
    12. Grim [1] 
    13. Fleshy Mammals [3] 
    14. Cam [1] 
    15. Spaghetti  [2] 
    16. Forsaken Juju's [2] 
    17. Bound By Blood [3] 
    18. Cheeki Breeki's [4] 
    19. Gai Bois [3]
    20. Bruh [4]
     
     
    Reserves :
    1. Caboose's Hen [1]
    2.
    3.
    4.
    5.
     
     
  • Recent Posts



    • This week, we're keeping it short and sweet with Eugen, Adam and Baty, as the rest of the team got their hands full with work on major 0.63 tasks. Eugen actually shares more on why we've been quieter than usual the last few Status Reports, and sets some expectations regarding BETA release schedule. Adam is reporting on the ongoing tireless work of the environment team, showcasing some of their recent achievements, and Baty closes off with a little teaser of an upcoming live stream - along with sharing awesome community content, of course! Let's get to it folks. 

      Contents This Week Dev Update/Eugen Dev Update/Adam Community Spotlight
      Dev Update/Eugen In BETA we trust, deliver we must. A catchphrase that I've seen on one of our whiteboards a couple weeks ago perfectly summarizes how we as a team feel right now.

      We know things haven't been perfect and that the experience that we wanted to provide has not always been consistent with our vision. Technology debt that we have been fighting held us in fairly firm grip where we quickly realized that providing short term solutions over and over isn't going to cut it.

      We had to rethink and go back to the drawing board multiple times to start making a fun game. We knew the solutions needed but the time investment was huge with lot of risks ahead. Which is where a lot of the development kept getting slowed down by the complexity of the engine changes that were needed, as well as unexpected issues that kept changing the landscape before us.

      It was a risky move that we hope will keep the game alive going forward and bring back those that might have been turned away by the state of the game. As we truly believe that what you players want and we meant to deliver wasn’t doable with the technology we had.

      There are players out there who are patiently waiting, while playing the game in a state that it is in now, others who wait for the full release or some who come back every once in a while to see what changed. Some are more invested than others, they read our channels, think about consequences of what we talk about, and some just want to see it in action. As the BETA is becoming a fleshed out reboot of the game all of us wanted, we plan to have a limited playable build at Gamescom this year. We're doing everything we can to make it available at the Bohemia Interactive booth for the visitors to try it out.

      The sole focus of this build is gunplay and player movement on an edited version of Chernarus prepared especially for the purpose of this demo. That is why a lot of our efforts have been looking at the flow of player actions, controls and consistency of their outcome. The team will be there in person to discuss the details with those interested. Feedback is the most important thing and we can't wait to see people play it and smoothen the rough edges. 

      Now that also means that the next couple of weeks are fully focused on the content of the Gamescom demo, so that there are no major hurdles when fans in Cologne get their hands on it. All departments are trying to iron out the details as much as they can, so that we can have fun with in Germany.

      For the first BETA update itself, there is no release date yet. We don't want to let you down unless we're absolutely sure it's coming. The Gamescom demo work itself still counts towards the overall development of course, but we're not ready to put that version of the game on any of the public Steam branches - simply because the feature set of our demo will be limited and does not represent the complete DayZ experience. 

      To finish things off, let's take a look at a list of things the team is tackling now:

      Programmers
      Weapon actions Vehicle controller refactor Basic state machines and script classes tweaks Melee combat preparation (programming wise) Central Loot Economy tweaks Physics and optimization tweaks New animation system for zombies Bug fixing Animators
      MoCap session preparation Animal animations Weapon animations Designers
      Melee combat (script wise) Aiming model Weapons handling Inventory UI refactor (crafting, character) Advanced placing system New player and item spawn definition Audio
      Sounds for weapon interactions QA
      Playtesting the 0.62 update Internal client stabilization New animations/weapons functionality testing Art
      Gamescom map preparation Old assets rework Fire mode selector for weapons Object layout for western region - Eugen Harton / Lead Producer


      Dev Update/AdamAs we mentioned in earlier status reports, our efforts on improving graphical fidelity does not end with the update 00.62. With such massive change for the environment that update 0.62 has brought, one of the most important things for us is to get the environment right color-wise. That means getting lighting config right and having all assets in our environment properly configured (material and texture wise).

      We have already released an update for grass color for 0.62 on June 21 and since then our environment designer Mark has been working tirelessly on another iteration, this time focused mainly on changing another important piece of this whole color puzzle - satellite texture. You know this texture very well, because it is the one that you see whenever you look into the distance (and also texture, that is commonly used on community-made maps, that helps you in travels through Chernarus).

      Since Chernarus was originally made for Arma 2 and DayZ version has been built on top of it, it also uses satellite texture from this version. The texture was unfortunately nowhere near to being consistent in the beginning (in terms of the way details were made or in used color pallete) and with the additional things added on top of it in DayZ (northern, western expansion, settlement rework,..), this problem was only deepened.

      With the update 0.62, we felt that it is the time we finally look at this problem and make sure satellite texture for the new Chernarus uses somewhat consistent color pallete and looks good both in old and new areas. This change was also particularly important for us with update 0.62 since satellite texture affects colors of grass and ground textures. Now, do not expect that suddenly, a texture that has 15360x15360 pixels will be great in every detail, but the work that has been done so far is a huge step forward and will be good starting point for any additions and improvements.

      BEFORE
      [i.imgur.com]

      AFTER
      [i.imgur.com]

      With satellite texture changes of such scale, another pass on colors of grass and bushes/trees was inevitable (to basically bring close and far LOD visuals in-line with colors on new satellite texture plus several issues with material configuration were also fixed). And since all that was purely a data change, we felt that it would be shame not to include it for update 0.62, too. And so all of the changes are now available on Experimental Branch for you to check out.

      And I do have also some bonus pictures for you this time - work has progressed on western border of Chernarus. Currently, detailed object layout is being worked on in areas west of Zelonogorsk. First two pictures show new settlement, called Zvir. Third shows Orlye ozero with mountain Velikyj Kotel rising behind. Now please keep in mind that content on these pictures is work-in-progress. If you want to read more about the planned changes on western border, check out the last status report[dayz.com].

      [i.imgur.com]

      [i.imgur.com]

      [i.imgur.com]

      - Adam Francu / Senior map designer


      Dev Update/Community SpotlightTwo weeks have passed and it is time again to take a look at what is happening in the community. At first, I would like to talk about an important event which is ahead of us this summer and that is Gamescom. We've been preparing for it for several months and it is very important to us, because we will meet you – the community, and at the same time, we want to show you something new. If you are planning to be at Gamescom, we will be glad to see you. You will find our booth in hall 10.1, where we will be among other Bohemia Interactive games. Also, for the Friday 25th, we are preparing a small meet & greet with developers, including small gifts for you. Cosplayers are welcome! We will tell you more on a live stream before Gamescom, which we are also preparing at the moment and which you definitely should not miss.

      Recently, I was playing DayZ when I got a message from streamer Issy telling me she can’t wait to show me what she made. And she sent a picture of shoes she painted in DayZ style! Simply awesome! I had to share that with you.



      When browsing through DayZ videos, this DayZ-inspired rap caught my eye, made by DayZ Standalone - Jiveturkey600. He created it on a request from one of the fans, who wanted a song from zombie point of view.

      https://www.youtube.com/watch?v=468GVzy3S-Q

      Today I would like to focus on an international fan group on Facebook - DayZ Standalone Community, which has over 13000 members. People show off their accomplishments there, look for others to play with or share their own creations. It was this group where I found Mark Duncan Copland’s post showing postcards he receives from his friend Michael. It is amazing to see how DayZ became an important part of your friendship!

      [i.imgur.com]

      [i.imgur.com]

      [i.imgur.com]

       

      Another thing that got my attention in this group was a bar in Birmingham, UK, run by Jessica Mitchel  who, as a true fan, decorated the bar windows with DayZ style stickers. 

      [i.imgur.com]

      [i.imgur.com]
       

      I would like to invite you to a RP event on the Aftermath server which will take place next Wednesday. What is it about?

      "Scientists have been carrying out experiments on the residents of Svetlojarsk. Slowly the residents started to notice people becoming sick and ‘turning.’ Information was leaked to the residents that scientists were going to visit the city to see the final result. The remaining residents held a secret meeting, they bought weapons off the black market and planned to capture the scientists to demand a vaccine for their friends and family. Worried that there may not be enough to go around, the civilians not only intended to capture the scientists but also kill anyone else who knew about the virus!"

      If the story got you interested, don’t not forget to sing up, because the server is whitelisted. You can find more information on their web pages[aftermathdayzrp.com].

      As a last thing, I wanted to show you a beautiful screenshot of the town of Novodmitrovsk in an unusual resolution made by Reddit user NeuroticEUROtic. It is definitely worth sharing!

      [i.imgur.com]

      That is all from me for today. Make sure not to miss the next Status Report, where we will give you more information about the upcoming stream and Gamescom.  Enjoy the summer!

      Header image by disastrouscluck.

      - Baty / Community Manager
      View the full article
    •   Surprised you found that much loot in server 3. But apologies for destroying your base in that case. It is just ridiculous how much gear is on this server, it is more like a mil SIM rather than a survival game.   Best to use drums for gear stashes. Easier to hide. There will be no shortage of drum spawns on server 1 & 2 with 4 hour persistence resets now happening as of tomorrow I think, so if you have trouble finding them on server 3 try one of the others, everyone else seems to, lol.
    • I only play on server 3 because i hate persistence resets and love first person PVP. All the gear was from my adventures over the past weeks on server 3.
    •   I think there has been 4 large camps and several small stashes so far.   It is INSANE how much loot there is stashed on Pipsi 3. Most tents we find are full of kitted out military weapons etc. Most people don't even seem to be trying to hide them that well either.   Out of curiosity. Were you storing loot from server 1 & 2 or was it gear collected on server 3 that you had.   
    • Yep, that was it... ;( oh well, how many camps did you end up finding? I guess its time to start making camps on the whitelisted server haha
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