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Live Broadcast: We have some news for you today! The first one is that this week’s Status Report is canceled. But don't worry, it is for a good reason! As 0.63 is getting into a better shape internally, we thought we could go for a more interactive way of presenting the development progress to you - we're going to organize a live stream!
We hope you will join the community on our Bohemia Interactive Twitch channel this Wednesday at 18:00 CET. We expect the stream to run for about 90 minutes, and there will be a VoD available on YouTube in case you can't watch the stream live:
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We know the last week has been rough. We had problems over the weekend, and our login servers were down today. We’re trying to move faster to solve important problems that negatively impact your experience, but sometimes when you move fast, you break things. This is not an excuse, but rather an attempt to explain why there has been some turbulence over the last week. But we have also seen some great results.
In our recent update, PUBG has added a feature that splits the matching pool based on players' ping and players with similar pings end up playing in the same match instance. The results of this addition were positive. Some servers saw more than 30% decrease in network problems, as compared to the pre-update figures, allowing for a more stable and enjoyable network environment. However, this doesn't mean that our work is done. Our team is continuing their efforts to implement further improvements.
Despite the ping-based matchmaking, we have seen that some regions are still experiencing a gameplay environment that isn't as enjoyable as it could be. We are looking into various measures that we could use to alleviate the issues players are experiencing in these regions. We’ll let you know when we have more results to share.
Please know that when we break things, it’s not because we don’t care. It’s because we care enough to move fast, and take risks that are intended to improve your experience. Thank you so much for the patience and understanding that you give us, especially when we break things.
Thank you. The PUBG Development & Community TeamView the full article
With this patch, we are bringing various optimizations to our server and client. We have mitigated lag and stutter instances and alleviated frame drop and lag occurrences happening when players are pushed together, starting from the second half of a match, or in dynamic situations, like intense firefights. This has allowed for a smoother environment to play in, than before.
As you are all aware, we were also going to introduce and test our new limb penetration system this month. Unfortunately, there’s been an alteration in our plans, but we will be sure to give an update on this at a later time.
In regards to today’s test server patch, you can read the patch notes below for further details. Please leave any relevant feedback in our Test Server feedback section on our forum.[forums.playbattlegrounds.com]
Once we see that the current test build is in a stable state, we plan to move it to the live server later next week. We will inform you on the live server update schedule later on.
Improved real-time response by reducing input lag
Mitigated the frame drop issue caused by the map loading process
Reduced burden on GPU by optimizing buildings in Erangel
Optimized the beginning and the end of effects
Optimized vehicle physics when driving under a certain speed
Optimized server network performance
Optimized vehicle physics when driving under a certain speed
Added PUBG friends list
Up to 50 people can be added as PUBG friends
Players with PUBG accounts can search and add friends freely regardless of the platform they are using (including Steam, Mail.ru and DMM)
Friend list is a one-way follower concept, not a mutual acceptance between players
PUBG friends list is independent of the Steam friends list. You don't have to be friends on Steam to be friends in PUBG
Up to 30 players you were recently in a team with will be shown on RECENT
Added main menu voice chat
You can chat with the players in your team while still in the main menu
When using the voice chat, a speaker icon will be displayed on the right of the player's name
Made holes in the ceiling and floor of some high buildings, so that it is easier to move between different levels, to improve the gameplay experience on Miramar
Added 37 achievements on Steam
Added emote system
12 default emotes will be provided now, and more emotes will be added in the future
While holding the emote menu key (default is ~), emote can be activated by left-clicking the emote or hot key of emote you want to use
Fixed the blue blood effect being more visible than the red blood effect when player gets shot
Added material for crops, rubber, cloth, paper and cactus When shooting or attacking with a melee weapon, the right effect for each material will be displayed
Changed the gun scope view to be more realistic
Expanded the field of view through the scope
Added a parallax effect when moving weapons fast
Added color, vignetting (darker edges), chromatic aberration (color difference caused by light refraction) and distortion effect on the edge of scopes
Redesigned the 9 vehicle status icons to work better with 4K resolution
Replaced the red cross icon with a red tire icon for a broken tire
Added a hit sound effect for crops, rubber, cloth, paper and cactus material
Fixed a square-shaped border on the sea that could be seen when flying in the airplane
Fixed an issue where a player could die instantly when vaulting and climbing
Improved problems where characters would get stuck or die during vaulting, and be able to look through walls.
Fixed some incorrect UI and in-game text
Improved problematic character animation where the character would move abnormally if multiple actions were performed in sequence
Fixed abnormal appearance of some clothes, such as costumes overlapping or missing
Adjusted the locations of items that would spawn in places that players cannot reach
Fixed an issue where the mouse sensitivity option could not be set to 59
Fixed an issue that allowed a character to crawl quickly through a certain combination of controls
Fixed the issue of overlapping footstep sounds in FPP mode
Improved an issue where three-wheeled motorbikes would suddenly flip whenever the server performance deteriorated
Fixed an issue where a player would have a slower falling speed when switching seats on a three-wheeled motorcycle mid-air
Fixed an issue where underwater bullet penetration effect was not being applied sometimes
Fixed an issue where a player was unable to cancel fueling up a vehicle, even though cancel was clicked
Fixed an issue where throwables that had already exploded mid-air would still make a popping sounds on the ground
Fixed an issue where sometimes a downed player was able to drive a vehicle
Fixed an issue where after reconnecting a vehicle was intermittently invisible or the character and camera were misaligned
Fixed an issue where the character of a player with a new account would not show up in the main menu when forming a team
Fixed an issue where the shadow of a character was too sharp regardless of the distance
Fixed an issue where when jumping out of the airplane, the character fell to a fixed position, no matter the flying direction
Fixed an issue where when player tried to ADS with scope attached weapon, some of the scope exterior parts were shown late
Fixed an issue where the adjusted zoom level in 8x scope reset after swapping to your other weapon(s)
Fixed an issue where the item quantity adjustment popup window displays automatically when picking up/discarding items from the Inventory screen
Fixed an issue where sometimes the lung capacity gauge was not in sync between being in the water and out of water
Thank you, The PUBG Development & Community TeamView the full article